![]() Still, the feature could be expanded to give players access to the other were-creatures who are said to inhabit Tamriel, especially those that have never been seen before. Lycanthropes were first introduced to The Elder Scrolls in The Elder Scrolls II: Daggerfall, where players have the option to become a werewolf or a wereboar. The source of lycanthropy originates from the Daedric Prince Hircine, whose artifacts such as the Savior's Hide appear in multiple games within the series. The option to become a lycanthrope has become a mainstay feature in The Elder Scrolls, yet werewolves are the only variety available to the player in recent games. Implementing these various lycanthropes could provide new challenges and even new transformations in future Elder Scrolls titles. Contents 1 Shape 2 Curse 2.1 Strengths 2.2 Weaknesses 3 Affiliation 4 Notable Weresharks 5 See Also Shape Wereshark Pirate, after transforming. Beauty and the Wereshark (1991) View source MLPCVTFB, Applejack and Vriska Serket, TheCartoonMan12 and Strongdrew941's movie-spoofs of Walt Disney's 1991 Animated Musical/Romantic Fantasy film Beauty and the Beast. Alternate species such as weresharks have been mentioned, yet they have yet to officially appear in a game. Weresharks are a type of shape-shifter, similar to a Werewolf, capable of transforming into a shark-like creature at will, though they are driven by a maddening hunger to drink blood and consume raw flesh. ![]() ![]() Besides werewolves, The Elder Scrolls contains a number of other lycanthropes, but some of them have never been seen in the series to date and should be included in The Elder Scrolls 6. ![]()
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